Devilcorp
Data Lake Architect
LEVEL 1
200 XP
- Non-Destructive Modeling: Harness Blender's modifiers and non-destructive techniques to create complex hard surface models with ease.
- UV Unwrapping Techniques: Discover tools and strategies to efficiently UV unwrap models for clean and high-quality texturing.
- Substance Painter Texturing: Learn how to create stunning textures that bring life and realism to your models.
- Game Engine Integration: Import your game-ready assets into Unreal Engine and set up materials using texture maps.
- Complete Workflow: Build a universal foundation for hard surface modeling and the game asset pipeline.
- Step-by-Step Instructions: Follow the process from initial modeling to final game integration.
- Practical Tools: Learn techniques that can be applied to various hard surface modeling projects.
- Industry-Relevant Skills: Gain insights into the professional workflows used in game development.
Link:
Fileaxa
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fileaxa.com
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fileaxa.com
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takefile.link
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takefile.link
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peeplink.in
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fikper.com
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fikper.com