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The Last of Us PC Port Reveals Update 1.1.1 Patch Notes

Nexys

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The Last of Us Part 1 on PC Update 1.1.1 Patch Notes
  • Fixed a crash that could occur when restarting a Permadeath Speedrun after dying
  • Fixed a crash that could occur when rapidly switching through available skins
  • Fixed an issue where reflections were not appearing in vehicles' rear-view mirrors when Real-Time Reflections are disabled (Options > Graphics > Real-Time Reflections Quality)
  • Fixed missing rock and rock wall textures in several areas
  • Fixed issues where players could see outside the game world in some locations
  • Fixed quick turn animations when zooming without a gun equipped
  • Fixed VRAM usage indicator when resetting graphics settings to default after restarting the game
  • Corrected several in-game, menu, and text-to-speech translation errors
  • Fixed an issue where monitor resolution was not correctly adjusted when using the “Reset to Defaults” command (Options > Display > Reset to Defaults)
  • Fixed the bow's UI icon overlapping with arrow counts when a melee weapon is also equipped
  • Updated ‘Loading %’ user interface (UI) so loading progress is tracked more evenly
  • Fixed an issue that could cause graphic settings preview images not to appear
  • Fixed several camera-related issues that could occur when running the game at high framerates
  • [Photo Mode] Fixed an issue blocking full selection of presets when using Gaze Direction
  • [Photo Mode] Fixed an issue where arrow icons were not interactable when using a mouse to change the color of frames
  • [Model Viewer] Fixed an issue that resulted in multiple models to be highlighted at once
  • [The Outskirts] Fixed the appearance of water when Image-Based Lighting is disabled (Options > Graphics > Image-Based Lighting)
  • [Tommy’s Dam] Fixed a crash that could occur in a cutscene during extended play sessions
  • [The University] Adjusted the visual appearance of fog
  • [Bus Depot] Fixed a camera issue that also led to a crash when traversing across the bus while the game is running at high framerates
  • [Bus Depot] Fixed a crash that could occur in a cutscene during extended play sessions
 

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