alimuncher
Cyber Threat Analyst
2
MONTHS
2 2 MONTHS OF SERVICE
LEVEL 1
300 XP
Since i didnt found anything about this guide on this forum, i started to think that i should share it with the community considering it helped me to reach Master Tier, even tho its from the L# forum, this could help lots of players to climb the ladder and achieve their "dreams" of reaching higher elo peaks!
This guide is oriented on using L# as a tool to perform high elo mechanics.
So enjoy, and remember to UPVOTE if i helped you somehow. It doesnt cost you nothing
This guide is oriented on using L# as a tool to perform high elo mechanics.
So enjoy, and remember to UPVOTE if i helped you somehow. It doesnt cost you nothing
- Guide Summary​
Soraka has the most broken healing capabilities this game has ever had in it's history. Soraka pick works in every elo, any server, any teamcomp making her a perfect champion to take up as your main!
In this guide I will be showing you everything that a basic and an advanced support Soraka should know. Soraka's learning curve is a lot more friendly than most other champions but she will still be challenging through your whole climb on the ladder!
I don't give empty promises and with this guide I can promise you a climb in ladder!
Without further talks lets dig into this guide. Remember, you need L# for this and some assemblies.- ​The assemblies kit
I suggest to disable global ult and use it manually in the settings.- Summoner spells
- Masteries
Reason why I don't take Expanded Mind and Inspiration is simply because there are bad masteries. You wont be stacking mana on Soraka so % regeneration is useless and Inspiration is as good as Runic Blessing.- Runes
x9 +1 Armor
x6 - 0.83% Cooldown Reduction
x3 +1.19 Ability Power
x9 +0.91 Armor
With these runes we are aiming for maximum lane survivability while trying to reach exactly 40% CDR as soon as possible.
Having high armor is very important on lane as Soraka since you are the carry of the bottom lane, if they don't focus you, they wont win 2v2s. If you get ganked, then most of the time you will be recieving AD damage simply cause junglers are generally AD.- Skills Levelling Order
Loading…
ddragon.leagueoflegends.com
Loading…
ddragon.leagueoflegends.com
Loading…
ddragon.leagueoflegends.com
Loading…
ddragon.leagueoflegends.com
You will never start with Q because you will always need heal level 1 for either taking a camp with your ADC or to heal your jungler once he is at ~90% HP when doing his first jungle camp.
Q is your self-sustain spell, the lower your HP is the more you heal and the closer you cast it to yourself, the faster it will land down. Always try to make the Q cast in the center of an enemy when chasing/escaping as it will slow the target(s).
Get W at level 3 again if you feel like you wont be getting any ganks until level 4. The lower your Ws level is the less you will heal while no matter what level you are, you lose 10% HP per heal.
This is why you NEVER build ANY hp on Soraka, not even sightstone.
If you feel like you will be getting a gank from jungler or will be ganked yourself, level E as your level 3 spell.- Items and Build Paths
Loading…
ddragon.leagueoflegends.com
Loading…
ddragon.leagueoflegends.com
Core Items
Loading…
ddragon.leagueoflegends.com
Loading…
ddragon.leagueoflegends.com
Loading…
ddragon.leagueoflegends.com
Loading…
ddragon.leagueoflegends.com
Loading…
ddragon.leagueoflegends.com
Loading…
ddragon.leagueoflegends.com
Situational Items
Loading…
ddragon.leagueoflegends.com
Loading…
ddragon.leagueoflegends.com
I will not get into detail why I am not building the things that you see in other guides and in LCS. I actually don't even know why LCS supports have not adapted this style, it is EXTREMELY effective with little to no downfalls.
The most important thing to remember is that you are playing soloQ and soloQ is poor in communication and decisionmaking, that is why Soraka is so insanely powerful with this build.
The goal of this whole build and masteries/runes is to get 40% CDR as fast as possible and then simply stack AP. The more AP you have, the more you will heal and you will heal A LOT.
You buy zhonya when enemy AD assassin is constantly having success killing you (Rengar, Zed and Talon).
The only assassin that Soraka can't deny always is Rengar, everyone else can be outplayed with simply using skills correctly. I actually build zhonya very rarely or as 4th item vs full AD team I always want to build highest reward build.
Abyssal can be bought if you are noticing that enemy AP assassin is constantly trying to kill you. If they have only 1 AP champion that is bothering you, try to outplay him/her with your spells until you have finished Rabadons and then buy magic resist.- Soraka in general
Before getting to Soraka there is a huge misconception to be explained!
Support does not mean you have the least impact in the game. Without exaggerating, support is one of the highest carry potential role next to jungler. If support would not have any impact on the game. I would not be maining Soraka on such a level.
Soraka is not the most mechanics requiring champion in the game but probably one of the highest risk, highest reward when it comes to decisionmaking. You never be afraid to pick Soraka into any matchup in any game. Soraka fits everywhere because her healing ability can be used very universally - you can be aggressive and defensive at the same time with your heals.
If you are against a poke comp, you can heal the poke up with very low cost. That is something that Soraka is extremely effective against.
If you are against a dive comp, you can simply zone people with the silence and with your heals, you will sustain a lot longer under the tower (Sorry to all you alistar players ).
If you are against a kite comp, you can keep healing your bruisers/tanks up with almost no effort while picking up easy heals on yourself with your Q.
If you are against an assassin comp, your E is insanely strong against anyone squishy and if you are capable of placing ults / Ws between their combos, they have no chance of killing anyone squishy (I love playing against kata mains )
Soraka's strenght lies in her AP heals scalings which are ABNORMALLY high. With a 25-30 minute build that includes Rabadons your healing capabilities are:
W: 450 health every 1.2 seconds.
R: 440-660 x 5 every 95 seconds.
An ADC around that time has roughly 1600 HP meaning that if you use all your spells at once, ADC can heal from 20% hp to 100% within 0.1 seconds but it does not stop there. Teamfights lasts for 10-30 seconds often, meaning that you can pump out 3600 HP on your ADC alone every 10 seconds if your are fingers are fast enough (yay for scripts) and he is capable of kiting correctly.
It is not rare for me to win an equal gold teamfight at 40 mins with absolutely everyone surviving while enemy team gets aced.- Mindset and Gameplay
- Warding
Eventhough your build path shows no sightstone, you should still try to have minimum 2/3 wards around the map constantly pre 9, using 75g to buy Stealth Wards because 3x the duration of a trinket ward is VERY worth. Every single death that you allow by limiting your teams vision can be the reason for your loss. Once you hit level 9 you have to upgrade your trinket, which will give you 3/3 wards - the same as a sightstone. Pink Wards are something that you should again have on the map as soon as possible and if destroyed, placed again as soon as possible. What I very often do is that simply after my first back if I can squeeze 100 gold from somewhere, I place a pink here, no matter which side I am on. Always as against the wall and as far out as possible. That ward has always lasted longest for me in every elo, in lower eloes very often til the end of the game. It is a great position because the brush is curved and the ward cant be seen from the other side of it and often no spotted fast enough because it goes out of vision quick.
Here are my top warding spots - you always want to have a triangle of vision for the objective that you are currently trying to control, this is something that has to be done before any fighting begins. Standard wards are something that you can always place if you currently have no plan. Standard wards in mid lane represent placements after a tower is taken down, make sure this becomes your habit on every champion/support. Mid lane wards are the BEST wards in the game since most traffic goes through there. I often place even 2 wards in mid lane so our team can predict enemies movement. You can see exactly by their autopathing if they are going towards a buff/camp/baron/dragon. Once you have made sure what their goal is, place a ward or two where you can have most vision on them there. GREEN = STANDARD BLUE = POSITIONAL
On lane it is your job to ward against enemy junglers ganks and ADCs job to ward the lane brushes to have over enemy support. It is most optimal to have warding set up this way because otherwise your ADC wil lose CS by moving out of lane. Keep in mind to remind your team to buy pinks too, they are a very cost effective purchase no what role you are in. 100 gold investment for permanent vision is something you simply cant miss out on!- Laning
Your laning phase is very straight forward: 1 - Keep your ADC and surrounding allies constantly at 100 % HP. Don't use heal when your ADC is 90% HP, you will be healing ~5-10% of your heals into nothing. As soon as a 2v2 skirmish is initiated your first spell is always W followed by E + Q on a position where you are expecting enemies (Mostly ADC) to move. 2 - Don't get caught and stay in long distance from possible CC/Damage. You can test at level 1 how enemies react to your autoattacks - if they retaliate quick then don't try again. The more HP you have on lane, the longer you will sustain on lane and less potions you have to purchase on your next back. 3 - Try to use your Q always from a safe distance. If you can always hit your Qs, your laning will be extremely easy and you don't have to use any potions. Always try to throw your Q behind the enemy ADC because that is the way people generally juke. Try to predict enemy ADCs and supports movements to land a Q which will heal you twice as much. If you know that a jungler is not close you can combo your Qs with your E if enemy has a gap closer or a spellshield. This can also be done if you are sure that you will hit both laners with both spells. 4 - Help your ADC CS under the tower. Try to calculate how much damage a minion needs more and do your auto attacks accordingly. A full HP spell caster minion can take 2 auto attacks from a dorans blade only ADC meaning you should do 1 auto before the ADC finishes the creep off. If you are solo CSing, you have to use 1 auto + Q on the minions.
5 - Do everything written in the "Leading the team" and "Map awareness" sections to your absolute best.- Diving
If you are experienced enough with all match ups, you can set up ganks and dives on other lanes too. If you are confident enough that enemy laner can be dived and your teammates will survive with your ult, let them know. Always use your ult before the killing blow on your teammate unless you are sure they will get ignited.- Consumables
After reaching Rabadons, try to grab Elixir of Sorcery every time it runs out and put extra effort on having your pinks and cookies up more. If you see that you can build other items instead, as an example Needlessly Large Rod into Zhonya then skip buying the elixir.- Teamfights
- Leading
- Credits
- Ghostcrawler