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[RELEASE] MultiHack DayZ Insane V4

sahrilcandra

High-Ticket Closer
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Bits
2 MONTHS
2 2 MONTHS OF SERVICE
LEVEL 1 400 XP
Jun1997's Private DayZ MultiHack Release
Code:
if (isnil ("runonce")) then
{
runonce = true;
};
if (runonce) then
{
new_queued = compile preprocessFileLineNumbers "\dz\modulesDayZ\scripts\player_queued.sqf";
[] spawn
{
while{true} do
	{
waitUntil{!(isNil "clientReady") || !(isNil "clientNew")};
if(isNil "clientReady") then
		{
PLAYER_ID = clientNew select 2;
}
	    else
	    {
PLAYER_ID = clientReady;
};
};
};
[] spawn
{
diag_log "instant respawn started";
while{true} do
	{
player_queued =
	    {
_id = _this select 0;
_this set[6,0];
statusChat 'Instantly Respawned';
_this call new_queued;
};
};
};
	
	Tpup = {
_pos = player modeltoworld [0,0,4.5];
		player setVehiclePosition [_pos, [], 0];
		statusChat "Teleported Up One Floor";
};
Tpdown = {
		_pos = player modeltoworld [0,0,-4];
		player setVehiclePosition [_pos, [], 0];
		statusChat "Teleported Down One Floor";
};
InsaneTP = {
		disableSerialization;
		closeDialog 0;
		if (isNil "n211") then
		{	
			n212 =
			{
				_ctrl = _this select 0;
			    {
			   		_ctrl drawIcon ["\DZ\ui\data\map\markers\military\Start_CA.paa", if (_x == player) then {[0,0,1,1]} else {[1,0,0,1]}, getPos _x, ((1 - ctrlMapScale _ctrl) max 0.2)*30, ((1 - ctrlMapScale _ctrl) max 0.2)*30, getDir _x, "herro", 2];
			    } forEach (entities "SurvivorBase");
			};
		};
		
		createDialog "RscDisplayMainMap";
		_map = (findDisplay 12) displayCtrl 51;		
		_map ctrlAddEventHandler ["Draw", "_this call n212"];
		for "_i" from 0 to 9999 do
		{
			if (_i != 51) then
			{
				((findDisplay 12) displayCtrl _i) ctrlShow false;
			};
		};
};
InsaneTeleport =
{
_itemname = _this select 0;
itemname = _itemname;
_itemname2 = "Teleporting " + itemname;
["<t size='1.3' color='#00E0FD'>" + _itemname2 + "</t>",0,0,0,0,5] spawn changeme_drawit;
_entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
{
if ((_x != player) && !(_x isKindOf "Man") && (typeOf _x == itemname)) then
{
_pos = player modelToWorld [round ((random 1)),round ((random 1)),0];
_x setPos _pos;
_x setVelocity [0,0,20];
};
} forEach _entities;
};
ITEMMAGNET = {
_display2 = (findDisplay  156);
_control2 = _display2 displayCtrl 101;
_ESPBUtton1 = _display2 displayCtrl 102;
_ESPBUtton1 ctrlSetText "Scripts";
buttonSetAction[102,"[] spawn Insane_FillMainMenu"];
		lbclear 101;
		_control2 ctrlSetEventHandler ["LBDblClick",   "[lbtext [101, (lbCurSel 101)]] spawn InsaneTeleport;"];
		 _entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
		{
		if ((_x != player) && !(_x isKindOf "Man")) then
		{
		_typeof = toArray typeof _x;
		_typeof resize 5;
		_typeof;
		_typeof = toString _typeof;
		if ((_typeof != "land_") && (_typeof != "#crat") && (_typeof != "") && (_typeof != "#part")) then
		{
		_index = _control2 lbAdd format ["%1",typeOf _x ];
		};
		 };
		} forEach _entities;
		lbsort _control2;
};
JunFunctions = {
	disableSerialization;
	_Jun_Display = (findDisplay 156);
	_jun_editdisplay1 = _Jun_Display displayctrl 1002;
	_jun_editdisplay2 = _Jun_Display displayctrl 1003;
	_jun_editdisplay3 = _Jun_Display displayctrl 102;
	_jun_editdisplay4 = _Jun_Display displayctrl 2;
	_jun_editdisplay5 = _Jun_Display displayctrl 1;
	_jun_editdisplay6 = _Jun_Display displayctrl 1104;
	_jun_editdisplay4 ctrlshow false;
	_jun_editdisplay5 ctrlshow false;
	_jun_editdisplay6 ctrlshow true;
	_jun_editdisplay6 ctrlsettext "";
	ctrlSetText[1104,""];
	ctrlSetText[1002,"Insane V4"];
	ctrlSetText[1003,"Welcome Jцn"];
	[] spawn Insane_FillMainMenu;
	while{!isNull findDisplay(156)} do {
	_jun_editdisplay2 ctrlsettextcolor [random 1,random 1, random 1,1];
	_jun_editdisplay1 ctrlsettextcolor [random 1,random 1, random 1,1];
	sleep .05
	};
};
Insane_FillMainMenu = {
_display = (findDisplay  156);
_control = _display displayCtrl 101;
lbClear _control;
_jun_editdisplay3 = _display displayctrl 102;
	_jun_editdisplay3 ctrlSetText "Players";
	buttonSetAction[102,"[] call FillPlayers"];
_control ctrlSetEventHandler ["LBDblClick",   "[lbtext [101, (lbCurSel 101)]] spawn executescript;"];
	_Insane_MainMenu = [
		["======|MAJOR ESP|===========","","Sub"],
		["","",""],
		["NEW PLAYER ESP","NEW PLAYER ESP","LightBlue"],
		["BODY ESP","BODY ESP","LightBlue"],
		["VEHICLE ESP","VEHICLE ESP","LightBlue"],
		["","",""],		
		["======|ESP|===========","","Sub"],
		["","",""],
		["ESP SUBMENU","ESP SUBMENU","Green"],
		["","",""],	
		["======|MISC SCRIPTS|===========","","Sub"],
		["","",""],
		["EXECUTOR","EXECUTOR","LightBlue"],
		["KEYBINDZ","KEYBINDZ","LightBlue"],
		["ITEM MAGNET","ITEM MAGNET","LightBlue"],
		["HIDE BUILDINGS","HIDE BUILDINGS","LightBlue"],
		["MAP GRID SCAN","MAP GRID SCAN","LightBlue"],
		["","",""],
		["======|TARGET SCRIPTS|===========","","Sub"],
		["","",""],
		["VIEW GEAR","VIEW GEAR","LightBlue"],
		["TELEPORT TO PLAYER","TELEPORT TO PLAYER","LightBlue"],
		["FORCE PLAYER","FORCE PLAYER","LightBlue"]
	];
	if (isNil "Insane7_Toggle") then {Insane7_Toggle = [""];
};
for "_i" from 0 to (count _Insane_MainMenu)-1 do {
	disableSerialization;
	_Insane_Row     = _Insane_MainMenu select _i;
	_Insane_name    = _Insane_Row select 0;
	_Insane_fnc     = _Insane_Row select 2;
							
	_Insane_index = _control lbadd _Insane_name;
	
	if (_Insane_fnc == "Title")  then {lbSetColor [101, _Insane_index, [0, 0.7, 1, 1]];};
	if (_Insane_fnc == "Sub")    then {lbSetColor [101, _Insane_index, [0, 1, 0.7, 1]];};
	if (_Insane_fnc == "")       then {lbSetColor [101, _Insane_index, [1, 1, 1, 1]  ];};
	if (_Insane_fnc == "LightBlue")  then {lbSetColor [101, _Insane_index, [0, 0.7, 1, 1]];};
	if (_Insane_fnc == "Red")  then {lbSetColor [101, _Insane_index, [0.9, 0.1, 0.3, 1]];};
	if (_Insane_fnc == "Green")  then {lbSetColor [101, _Insane_index, [0, 1, 0, 1]];};
	if (_Insane_fnc == "Blue")  then {lbSetColor [101, _Insane_index, [0, 0, 1, 1]];};
	if (_Insane_fnc == "Cyan")  then {lbSetColor [101, _Insane_index, [0.2, 0.9, 0.6, 1]];};
	if (_Insane_fnc == "Highlight") then {lbSetColor [101, _Insane_index, [1, 0, 0, 1]];};
	};
};
ESPMENU = {
_display1 = (findDisplay  156);
_control1 = _display1 displayCtrl 101;
_ESPBUtton1 = _display1 displayCtrl 102;
_ESPBUtton1 ctrlSetText "Scripts";
buttonSetAction[102,"[] spawn Insane_FillMainMenu"];
_control1 ctrlSetEventHandler ["LBDblClick",   "[lbtext [101, (lbCurSel 101)]] spawn executescript;"];
_ESPItems = (findDisplay 156) displayCtrl 101;
lbClear _ESPItems;
	_Insane_MainMenu2 = [
		["======|MISC SCRIPTS|===========","","Sub"],
		["","",""],
		["FIREARMS","FIREARMS","LightBlue"],
		["MAG ESP","MAG ESP","LightBlue"],
		["LOOSE AMMO ESP","LOOSE AMMO ESP","LightBlue"],
		["MEDICAL ESP","MEDICAL ESP","LightBlue"],
		["BACKPACKS","BACKPACKS","LightBlue"],
		["FOOD OF THE GODS","FOOD OF THE GODS","LightBlue"],
		["FOOD AND DRINK ESP","FOOD AND DRINK ESP","LightBlue"]
	];
	if (isNil "Insane7_Toggle") then {Insane7_Toggle = [""];
};
for "_i" from 0 to (count _Insane_MainMenu2)-1 do {
	disableSerialization;
	_Insane_Row     = _Insane_MainMenu2 select _i;
	_Insane_name    = _Insane_Row select 0;
	_Insane_fnc     = _Insane_Row select 2;
							
	_Insane_index = _control1 lbadd _Insane_name;
	
	if (_Insane_fnc == "Title")  then {lbSetColor [101, _Insane_index, [0, 0.7, 1, 1]];};
	if (_Insane_fnc == "Sub")    then {lbSetColor [101, _Insane_index, [0, 1, 0.7, 1]];};
	if (_Insane_fnc == "")       then {lbSetColor [101, _Insane_index, [1, 1, 1, 1]  ];};
	if (_Insane_fnc == "LightBlue")  then {lbSetColor [101, _Insane_index, [0, 0.7, 1, 1]];};
	if (_Insane_fnc == "Red")  then {lbSetColor [101, _Insane_index, [0.9, 0.1, 0.3, 1]];};
	if (_Insane_fnc == "Green")  then {lbSetColor [101, _Insane_index, [0, 1, 0, 1]];};
	if (_Insane_fnc == "Blue")  then {lbSetColor [101, _Insane_index, [0, 0, 1, 1]];};
	if (_Insane_fnc == "Cyan")  then {lbSetColor [101, _Insane_index, [0.2, 0.9, 0.6, 1]];};
	if (_Insane_fnc == "Highlight") then {lbSetColor [101, _Insane_index, [1, 0, 0, 1]];};
	};
};
Drawit = {
disableserialization;
drawing_text = true;
(_this select 4) cutrsc ["RscMissionScreen","plain down"];
_control = (uinamespace getvariable "BIS_RscMissionScreen") displayctrl 1300;
_control ctrlsetstructuredtext parsetext (_this select 0);
sleep 5;
drawing_text = false;
_control ctrlSetText "";
};
Targetselect =
{
_target = _this select 0;
targetname = _target;
_target2 = "Target =  " + _target;
["<t size='1.3' color='#868A08'>" + _target2 + "</t>",0,0,0,0,5] spawn Drawit;
};
FillPlayers = {
_display = (findDisplay  156);
_control = _display displayCtrl 101;
lbClear _control;
_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
{
if ((name _x != "unknown entity") && (alive _x)) then
{
_jun_editdisplay3 = _display displayctrl 102;
	_jun_editdisplay3 ctrlSetText "Scripts";
	buttonSetAction[102,"[] call Insane_FillMainMenu"];
_control ctrlSetEventHandler ["LBDblClick",   "[lbtext [101, (lbCurSel 101)]] spawn Targetselect;"];
_control ctrlCommit 0;
_index = _control lbAdd (name _x);
_control lbSetPicture [_index, "\DZ\ui\data\map\vehicleicons\iconMan_ca.paa"];
_hand = primaryWeapon _x;
_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
if (_wName != "") then
{
_control lbSetPicture [_index, "\DZ\ui\data\igui\cfg\islandmap\iconplayer_ca.paa"];
};
if (name _x == targetname ) then
{
_control lbSetPicture [_index, "\DZ\ui\data\igui\cfg\PeripheralVision\bloodTexture_ca.paa"];
};
_found = [getplayeruid _x,str whitelist] call InString;
if (_found) then
{
_control lbSetPicture [_index, "\DZ\ui\data\map\vehicleicons\iconTank_ca.paa"];
};
};
} forEach _entities;
};
executescript = {
_scriptname = _this select 0;
if (_scriptname == "MAP GRID SCAN") then {
closeDialog 0;
for "_j" from 1 to 100 do
{
deleteMarkerLocal ("marker" + str(_j));
};
_insanevd = viewDistance;
_insanevd2 = objectviewdistance;
setViewDistance 1;
setobjectviewdistance 1;
setTerrainGrid 50;
_insanestart = [1000,2300,0];
_max = 15300;
_insanei = 1;
_u = 1;
_c = 0;
_insanearr = [];
_insanelocal = "camera" camCreate (getPos player);
_insanelocal cameraEffect ["INTERNAL", "BACK"];
statusChat "Scanning for Markers: this will take about 7-10 mins do not do not alt tab out.";
while {((_insanestart select 0 < _max)) && ((_insanestart select 1 < _max))} do
{
while {(_insanestart select 0 < _max)} do
{
_insanelocal = "camera" camCreate _insanestart;
_insanelocal cameraEffect ["INTERNAL", "BACK"];
sleep 0.01;
_insaneobj = (allMissionObjects "LandVehicle") + (allMissionObjects "Land_UH1Y_Wreck") + (allMissionObjects "Land_Mi8_Crashed") + (allMissionObjects "land_mh_60wreck");
_insaneobj1 = (entities "SurvivorBase");
				_insaneobj2 = (allMissionObjects "TentMedium_Pitched") + (allMissionObjects "TentLarge_Pitched") + (allMissionObjects "Container_BarrelBase") + (allMissionObjects "tentlarge_backpack");
				_insaneobj3 =  (allMissionObjects "riflecore") + (allMissionObjects "m_cmag_40rnd") + (allMissionObjects "m_cmag_40rnd_green") + (allMissionObjects "m_cmag_40rnd_black") + (allMissionObjects "m65_jacket_khaki") + (allMissionObjects "m65_jacket_tan");				
				if (count _insaneobj != 0) then
{
{
if !((getPos _x) in _insanearr) then
{
_insanemark = createMarkerLocal ["marker" + str(_insanei), getPos _x];
_insanemark setMarkerTypeLocal "hd_objective";
_insanemark setMarkerColorLocal "ColorGreen";
_insanemark setMarkerSizeLocal [0.5, 0.5];
_insanemark setMarkerTextLocal (typeOf _x);
_insanei = _insanei + 1;
_insanearr set [count _insanearr, getPos _x];
};
} forEach _insaneobj;
				};
				if (count _insaneobj1 != 0) then
				{
				    {
					    if !((getPos _x) in _insanearr) then
{
_insanemark1 = createMarkerLocal ["marker" + str(_insanei), getPos _x];
_insanemark1 setMarkerTypeLocal "hd_destroy";
_insanemark1 setMarkerColorLocal "ColorRed";
_insanemark1 setMarkerSizeLocal [0.5, 0.5];
_insanemark1 setMarkerTextLocal (Name _x);
_insanei = _insanei + 1;
_insanearr set [count _insanearr, getPos _x];
};
} forEach _insaneobj1;
};
				if (count _insaneobj2 != 0) then
				{
				    {
					    if !((getPos _x) in _insanearr) then
{
_insanemark2 = createMarkerLocal ["marker" + str(_insanei), getPos _x];
_insanemark2 setMarkerTypeLocal "hd_join";
_insanemark2 setMarkerColorLocal "ColorOrange";
_insanemark2 setMarkerSizeLocal [0.5, 0.5];
_insanemark2 setMarkerTextLocal (typeOf _x);
_insanei = _insanei + 1;
_insanearr set [count _insanearr, getPos _x];
};
} forEach _insaneobj2;
};
			    if (count _insaneobj3 != 0) then
				{
				    {
					    if !((getPos _x) in _insanearr) then
{
_insanemark3 = createMarkerLocal ["marker" + str(_insanei), getPos _x];
_insanemark3 setMarkerTypeLocal "hd_join";
_insanemark3 setMarkerColorLocal "ColorBlue";
_insanemark3 setMarkerSizeLocal [0.5, 0.5];
_insanemark3 setMarkerTextLocal (typeOf _x);
_insanei = _insanei + 1;
_insanearr set [count _insanearr, getPos _x];
};
} forEach _insaneobj3;
};
camDestroy _insanelocal;
_insanestart = [(_insanestart select 0) + 1000, (_insanestart select 1), 0];
};
_insanestart = [1000, (_insanestart select 1) + 1000, 0];
sleep 0.01;
};
setViewDistance _insanevd;
setobjectviewdistance _insanevd2;
camDestroy _insanelocal;
player cameraEffect ["TERMINATE", "BACK"];
statusChat "Map Markers Added";
};
if (_scriptname == "FORCE PLAYER") then {
_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
{
	if (name _x == targetname) then
	{
_x PlayAction "ThrowPrepare";
	};
} forEach _entities;
};
if (_scriptname == "HIDE BUILDINGS") then {
if (isnil ("Insane1111")) then
{
Insane1111 = 0;
};
if (Insane1111 == 0) then
{
statusChat "No Buildings ON";
Insane1111 = 1;
}
else
{
statusChat "No Buildings OFF";
Insane1111 = 0;
};
while {Insane1111 == 1} do
{
_entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
{
if ((_x != player) && !(_x isKindOf "Man")) then
{
_typeof = toArray typeof _x;
_typeof resize 4;
_typeof;
_typeof = toString _typeof;
if (_typeof == "land") then
{
hideObject _x;
};
};
}
		    forEach _entities;
sleep 5;
};
while {Insane1111 == 0} do
{
_entities = (positionCameraToWorld [0,0,0]) nearObjects 1000;
{
if ((_x != player) && !(_x isKindOf "Man")) then
{
_typeof = toArray typeof _x;
_typeof resize 4;
_typeof;
_typeof = toString _typeof;
if (_typeof == "land") then
{
_x hideObject false;
};
};
}
			forEach _entities;
sleep 5;
};
};
if (_scriptname == "ITEM MAGNET") then {
[] call ITEMMAGNET;
};
if (_scriptname == "BACKPACKS") then {
		n312 =
		{
			if (isNil 'n311') then
			{
				n311 = 0;
			};
			if (n311 == 0) then
			{
				systemchat "BackPack ESP ON";
				n311 = 1;
				n315 = [];
				while {n311 == 1} do
				{
					_entities = (allMissionObjects "BagBase");
					{
						if !(_x in n315) then {
							n315 = n315 + [_x];
							[_x] spawn n313;
							sleep 0.3;
						};
					} forEach _entities;
					sleep 5;
				};
			}
			else
			{
				systemchat "BackPack ESP OFF";
				n311 = 0;
			};
		};
		n313 =
		{
			disableSerialization;
			if (isNil 'n314') then
			{
				n314 = 2733;
			};
			n314 cutRsc ['rscDynamicText', 'PLAIN'];
			n314 = n314 + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
			{
				if (n311 == 0) exitWith
				{
					n315 = n315 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
			    };
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
				_pos2D = WorldToScreen _pos;
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ["<t size='0.3' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			n315 = n315 - [_unit];
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn n312;
};
if (_scriptname == "FOOD OF THE GODS") then {
		FotG732 =
		{
			if (isNil 'FotG731') then {FotG731 = 0;};
			if (FotG731 == 0) then
			{
				statuschat "Food of The Gods ON";
				FotG731 = 1;
				FotG735 = [];
				while {FotG731 == 1} do
				{
					_FotGent = (allMissionObjects "food_canpeaches_open") + (allMissionObjects "food_canpeaches") + (allMissionObjects "tool_canopener");
					{
						if !(_x in FotG735) then {
							FotG735 = FotG735 + [_x];
							[_x] spawn FotG733;
							sleep 0.3;
						};
					} forEach _FotGent;
					sleep 5;
				};
			} else {
				statuschat "Food of The Gods OFF";
				FotG731 = 0;
			};
		};
		FotG733 =
		{
			disableSerialization;
			if (isNil 'FotG734') then {FotG734 = 2733;};
			FotG734 cutRsc ['rscDynamicText', 'PLAIN'];
			FotG734 = FotG734 + 1;
			_FotGctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_FotGctrl ctrlShow true; _FotGctrl ctrlEnable true; _FotGctrl ctrlSetFade 0;
			_FotGunit = _this select 0;
			while {(!isNull _FotGunit) && ((player distance _FotGunit) < 1000)} do
			{
				if (FotG731 == 0) exitWith {FotG735 = FotG735 - [_FotGunit];_FotGctrl ctrlShow false;_FotGctrl ctrlEnable false;};
				_FotGpos = [(getPosATL _FotGunit) select 0, (getPosATL _FotGunit) select 1, ((getPosATL _FotGunit) select 2)];
				_FotGpos2D = WorldToScreen _FotGpos;
				if (count _FotGpos2D > 0) then
				{
					_FotGctrl ctrlSetPosition [(_FotGpos2D select 0) - (safezoneW / 2), (_FotGpos2D select 1), safezoneW, safezoneH];
					_FotGtext = parseText format ["<t size='0.4' color='#890202'>%1 (%2m)</t>", typeOf _FotGunit, round (player distance _FotGunit)];
					_FotGctrl ctrlSetStructuredText _FotGtext;
					_FotGctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			FotG735 = FotG735 - [_FotGunit];
			_FotGctrl ctrlShow false;
			_FotGctrl ctrlEnable false;
		};
		[] spawn FotG732;
};
if (_scriptname == "ESP SUBMENU") then {
[] call ESPMENU;
};
if (_scriptname == "KEYBINDZ") then {
closedialog 0;
" Hipz - Insane V3
" hintC parsetext "
<t size='2'>KEYS:<t/>
<t size='1'><t/>
<t size='1'><t/>
<t size='1'><t/>
<t size='1'>T: SpeedHack<t/>
<t size='1'>Y: SpeedHack 2<t/>
<t size='1'>H: Menu<t/>
<t size='1'>M: Map<t/>
<t size='1'>Numpad 8: TP Up Some<t/>
<t size='1'>Numpad 2: TP Down Some<t/>
<t size='1'>Great Jun Has Arrived Again<t/>
<t size='1'><t/>
<t size='1'><t/>
<t size='1'><t/>
";
};
if (_scriptname == "FOOD AND DRINK ESP") then {
insanenothake13 =
		{
if (isNil 'insanenothake11') then
			{
				insanenothake11 = 0;
			};
if (insanenothake11 == 0) then
{
statusChat "Food and Drink ESP ON";
insanenothake11 = 1;
arr1 = [];
while {insanenothake11 == 1} do
{
_entities = (player nearObjects ["DrinksItemBase",1000]) + (player nearObjects ["FoodItemBase",1000]) + (player nearObjects ["FoodCanned",1000]) + (player nearObjects ["FoodCanned_Closed",1000]) + (player nearObjects ["FruitBase",1000]) + (player nearObjects ["MeatBase ",1000]) + (player nearObjects ["berrybase",1000]);
{
if !(_x in arr1) then
						{
arr1 = arr1 + [_x];
[_x] spawn insanenothake12;
sleep 0.3;
};
} forEach _entities;
sleep 5;
};
}
			else
			{
statusChat "Food and Drink ESP OFF";
insanenothake11 = 0;
};
};
insanenothake12 =
{
disableSerialization;
if (isNil 'insanenothake14') then
			{
				insanenothake14 = 2833;
			};
insanenothake14 cutRsc ['rscDynamicText', 'PLAIN'];
insanenothake14 = insanenothake14 + 1;
_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
_unit = _this select 0;
while {(!isNull _unit) && ((player distance _unit) < 1000)} do
{
if (insanenothake11 == 0) exitWith
				{	
					arr1 = arr1 - [_unit];
				};
_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
_pos2D = WorldToScreen _pos;
if (count _pos2D > 0) then
{
_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
_text = parseText format ["<t size='0.4' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
_ctrl ctrlSetStructuredText _text;
_ctrl ctrlCommit 0;
};
sleep 0.01;
};
arr1 = arr1 - [_unit];
_ctrl ctrlShow false;
_ctrl ctrlEnable false;
};
[] spawn insanenothake13;
};
if (_scriptname == "MEDICAL ESP") then {
		insanenothake2 =
		{
			if (isNil 'insanenothake1') then
			{
				insanenothake1 = 0;
			};
			if (insanenothake1 == 0) then
			{
				statusChat "Medical ESP ON";
				insanenothake1 = 1;
				insanenothake5 = [];
				while {insanenothake1 == 1} do
				{
					_entities = (allMissionObjects "MedicalItemBase");
					{
						if !(_x in insanenothake5) then
						{
							insanenothake5 = insanenothake5 + [_x];
							[_x] spawn insanenothake3;
							sleep 0.3;
						};
					} forEach _entities;
					sleep 5;
				};
			}
			else
			{
				statusChat "Medical ESP OFF";
				insanenothake1 = 0;
			};
		};
		insanenothake3 =
		{
			disableSerialization;
			if (isNil 'insanenothake4') then
			{
				insanenothake4 = 2733;
			};
			insanenothake4 cutRsc ['rscDynamicText', 'PLAIN'];
			insanenothake4 = insanenothake4 + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
			{
				if (insanenothake1 == 0) exitWith
				{
					insanenothake5 = insanenothake5 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
				_pos2D = WorldToScreen _pos;
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ["<t size='0.4' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			insanenothake5 = insanenothake5 - [_unit];
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn insanenothake2;
};
if (_scriptname == "LOOSE AMMO ESP") then {
		insanenothake22 =
		{
			if (isNil 'insanenothake21') then
			{
				insanenothake21 = 0;
			};
			if (insanenothake21 == 0) then
			{
				statusChat "Ammo ESP ON";
				insanenothake21 = 1;
				insanenothake24 = [];
				while {insanenothake21 == 1} do
				{
					_entities = (allMissionObjects "AmmunitionItemBase") + (allMissionObjects "AmmunitionBoxItemBase") + (allMissionObjects "ArrowsBase");
					{
						if !(_x in insanenothake24) then
						{
							insanenothake24 = insanenothake24 + [_x];
							[_x] spawn insanenothake23;
							sleep 0.3;
						};
					} forEach _entities;
					sleep 5;
				};
			}
			else
			{
				statusChat "Ammo ESP OFF";
				insanenothake21 = 0;
			};
		};
		insanenothake23 =
		{
			disableSerialization;
			if (isNil 'insanenothake25') then
			{
				insanenothake25 = 2733;
			};
			insanenothake25 cutRsc ['rscDynamicText', 'PLAIN'];
			insanenothake25 = insanenothake25 + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
			{
				if (insanenothake21 == 0) exitWith
				{
					insanenothake24 = insanenothake24 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
				_pos2D = WorldToScreen _pos;
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ["<t size='0.4' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			insanenothake24 = insanenothake24 - [_unit];
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn insanenothake22;
};
if (_scriptname == "MAG ESP") then {
		insanenothake32 =
		{
			if (isNil 'insanenothake31') then
			{
				insanenothake31 = 0;
			};
			if (insanenothake31 == 0) then
			{
				statusChat "Ammo ESP ON";
				insanenothake31 = 1;
				insanenothake34 = [];
				while {insanenothake31 == 1} do
				{
					_entities = (allMissionObjects "MagazineBase");
					{
						if !(_x in insanenothake34) then
						{
							insanenothake34 = insanenothake34 + [_x];
							[_x] spawn insanenothake33;
							sleep 0.3;
						};
					} forEach _entities;
					sleep 5;
				};
			}
			else
			{
				statusChat "Ammo ESP OFF";
				insanenothake31 = 0;
			};
		};
		insanenothake33 =
		{
			disableSerialization;
			if (isNil 'insanenothake35') then
			{
				insanenothake35 = 2733;
			};
			insanenothake35 cutRsc ['rscDynamicText', 'PLAIN'];
			insanenothake35 = insanenothake35 + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
			{
				if (insanenothake31 == 0) exitWith
				{
					insanenothake34 = insanenothake34 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
				_pos2D = WorldToScreen _pos;
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ["<t size='0.4' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			insanenothake34 = insanenothake34 - [_unit];
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn insanenothake32;
};
if (_scriptname == "VEHICLE ESP") then {
		insanenothake42 =
		{
			if (isNil 'insanenothake41') then
			{
				insanenothake41 = 0;
			};
			if (insanenothake41 == 0) then
			{
				statusChat "Vehicle ESP ON";
				insanenothake41 = 1;
				insanenothake45 = [];
				while {insanenothake41 == 1} do
				{
					_entities = (allMissionObjects "V3S_Cargo") + (allMissionObjects "v3s_cargo_blue") + (allMissionObjects "Car_DZ");
					{
						if !(_x in insanenothake45) then
						{
							insanenothake45 = insanenothake45 + [_x];
							[_x] spawn insanenothake43;
							sleep 0.3;
						};
					} forEach _entities;
					sleep 5;
				};
			}
			else
			{
				statusChat "Vehicle ESP OFF";
				insanenothake41 = 0;
			};
		};
		insanenothake43 =
		{
			disableSerialization;
			if (isNil 'insanenothake44') then
			{
				insanenothake44 = 2733;
			};
			insanenothake44 cutRsc ['rscDynamicText', 'PLAIN'];
			insanenothake44 = insanenothake44 + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
			{
				if (insanenothake41 == 0) exitWith
				{
					insanenothake45 = insanenothake45 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
				_pos2D = WorldToScreen _pos;
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ["<t size='0.4' color='#7200FC'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			insanenothake45 = insanenothake45 - [_unit];
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn insanenothake42;
};
if (_scriptname == "BODY ESP") then {
insanenothake51 =
	    {
			tarDis2 = 1000;
			if (isNil 'insanenothake53') then
			{
				insanenothake53 = 0;
			};
			if (insanenothake53 == 0) then
			{
				insanenothake53 = 1;
				statusChat "Body ESP ON";
				_a = [];
				while {insanenothake53 == 1} do
				{
					_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1050]);
					_count = count _entities;
					{
						if (((_x in _a) && (alive _x)) or ((_x in _a) && ((positionCameraToWorld [0,0,0] distance _x) > tarDis2))) then {_a = _a - [_x];};
						if ((_x != player) && (name _x != '') && !(_x in _a) && (name _X == "UnKnown Entity") && ((positionCameraToWorld [0,0,0] distance _x) <= tarDis2)) then
						{
							_a = _a + [_x];
							[_x] spawn insanenothake52;
							sleep 1;
						};
					} forEach _entities;
					sleep 10;
				};
			}
			else
			{
				insanenothake53 = 0;
				statusChat "Body ESP OFF";
			};
		};		
		insanenothake52 = {
			disableSerialization;
			if (isNil 'insanenothake54') then
			{
				insanenothake54 = 2733;
			};
			insanenothake54 cutRsc ['RscDynamicText', 'PLAIN'];
			insanenothake54 = insanenothake54 + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {!(alive _unit) && ((positionCameraToWorld [0,0,0] distance _unit) < tarDis2)} do
			{
				if (insanenothake53 == 0) exitWith
				{
					_ctrl ctrlShow false; _ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
				_pos2D = WorldToScreen _pos;
				_hand = primaryWeapon _unit;
				_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
				if (_wName == "") then
				{
					_wName = typeof itemInHands _unit;
				};
				if ((count _pos2D > 0) && (name _unit == "UnKnown Entity") ) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ['<t size=''0.35'' color=''#ff0000''>Body (%1m)
Wep: %2</t>', round (positionCameraToWorld [0,0,0] distance _unit),_wName];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.05;
			};
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn insanenothake51;
};
if (_scriptname == "VIEW GEAR") then {
_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
{
	if (name _x == targetname) then
	{
createGearDialog [(_x), "RscDisplayGear"];
	};
} forEach _entities;
};
if (_scriptname == "NO MORE AMMO") then {
_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
{
	if (name _x == targetname) then
	{
		_x setVehicleAmmo 0;
		};
	} forEach _entities;
};
if (_scriptname == "TELEPORT TO PLAYER") then {
_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
{
	if (name _x == targetname) then
	{
_pos = getposatl _x;
player setpos _pos;
	};
	} forEach _entities;
};
if (_scriptname == "FIREARMS") then {
		insanenothake62 =
		{
			if (isNil 'insanenothake61') then
			{
				insanenothake61 = 0;
			};
			if (insanenothake61 == 0) then
			{
				statusChat "Weapon ESP ON";
				insanenothake61 = 1;
				arr1 = [];
				while {insanenothake61 == 1} do
				{
					_entities = (allMissionObjects "riflecore") + (allMissionObjects "ShotgunBase") + (allMissionObjects "pistolcore") + (allMissionObjects "FlashGrenade") + (allMissionObjects "GrenadeBase");
					{
						if !(_x in arr1) then
						{
							arr1 = arr1 + [_x];
							[_x] spawn insanenothake63;
							sleep 0.3;
						};
					} forEach _entities;
					sleep 5;
				};
			}
			else
			{
				statusChat "Weapon ESP OFF";
				insanenothake61 = 0;
			};
		};
		insanenothake63 =
		{
			disableSerialization;
			if (isNil 'ESP_Count') then
			{
				ESP_Count = 2733;
			};
			ESP_Count cutRsc ['rscDynamicText', 'PLAIN'];
			ESP_Count = ESP_Count + 1;
			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
			_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
			_unit = _this select 0;
			while {(!isNull _unit) && ((player distance _unit) < 1000)} do
			{
				if (insanenothake61 == 0) exitWith
				{
					arr1 = arr1 - [_unit];_ctrl ctrlShow false;_ctrl ctrlEnable false;
				};
				_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2)];
				_pos2D = WorldToScreen _pos;
				if (count _pos2D > 0) then
				{
					_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
					_text = parseText format ["<t size='0.4' color='#890202'>%1 (%2m)</t>", typeOf _unit, round (player distance _unit)];
					_ctrl ctrlSetStructuredText _text;
					_ctrl ctrlCommit 0;
				};
				sleep 0.01;
			};
			arr1 = arr1 - [_unit];
			_ctrl ctrlShow false;
			_ctrl ctrlEnable false;
		};
		[] spawn insanenothake62;
};
if (_scriptname == "EXECUTOR") then {
createDialog 'RscDisplayInsertMarker';
_Jun_Display3 = (findDisplay 54);
_jun_editdisplay90 = _Jun_Display3 displayctrl 2400;
_jun_editdisplay90 ctrlSetText "EXECUTE";
ctrlSetText[1001,"Jun's Executor"];
buttonSetAction[2400,"call compile (ctrlText 101);closedialog 0;"];
};
if (_scriptname == "NEW PLAYER ESP") then {
Insane912 =
{
if (isNil 'Insane911') then {Insane911 = 0;};
if (Insane911 == 0) then
{
statusChat "Player ESP ON";
Insane911 = 1;
_a = [];
while {Insane911 == 1} do
{
_entities = entities "SurvivorBase";
{
if ((_x in _a) && !(alive _x)) then {_a = _a - [_x];};
if ((_x != player) && !(_x in _a)) then
{
_a = _a + [_x];
[_x] spawn Insane913;
sleep 0.25;
};
} forEach _entities;
sleep 5;
};
} else {
statusChat "Player ESP OFF";
Insane911 = 0;
};
};	
Insane913 =
{
disableSerialization;
if (isNil 'ESP_Count') then {ESP_Count = 2733;};
ESP_Count cutRsc ['rscDynamicText', 'PLAIN'];
ESP_Count = ESP_Count + 1;
_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
_unit = _this select 0;
_hand = currentWeapon _unit;
if (_hand == "") then
{
_wName = typeof itemInHands _unit;
};
_wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
if(_wName == "") then {
_wName = _hand;
};	
while {(alive _unit) && !(isNull _unit)} do
{
if (Insane911 == 0) exitWith {_ctrl ctrlShow false;_ctrl ctrlEnable false;};
_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
_pos2D = WorldToScreen _pos;	
if (count _pos2D > 0) then
{
_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
_text = parseText format ['<t size=''0.3'' color=''#00B3FF''>%1 (%2m) %3</t>', name _unit, round (player distance _unit), _wName];
_ctrl ctrlSetStructuredText _text;
_ctrl ctrlCommit 0;
};
sleep 0.01;
};
_ctrl ctrlShow false;
_ctrl ctrlEnable false;
};
[] spawn Insane912;
};
};
statusChat ["Dialog Loaded, Scripts Loaded, Press H To Begin","colorfriendly"];
runonce = false;
if (isNil "_init") then
{
	_keys = (findDisplay 46) displayAddEventHandler [
	"KeyDown",
	"if ((_this select 1) == 35) then
	{
	[] spawn JunFunctions;
	_dialog = createDialog 'RscDisplayAddonActions';
	};
	false;"];
};
};
CREDITS:
Jun1997
Mizzle
Fonz
CH40S
FULL RELEASE - ENJOY - MAKE YOUR OWN
Edited by ThiagoRLX, 25 October 2015 - 03:13 AM.
 

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