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RaccoonBot 1.18.1 Rev. 2463

v0rzz

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RaccoonBot 1.18.1 Revision 2463
This Release 1.18.1 rev. 2460 Contains:
  • Added: Dark Dragon Deploy (Author: http://www.raccoonbot.com/forum/profile/106154-bertmccrackin/ - Thread:
  • http://www.raccoonbot.com/forum/topic/18641-dark-dragon-deploy/
    )
  • Added: Minimum required spell capacity before attacking (VIP only feature) - Very useful for the use of spelldeploy algorithms
  • Fix for false archer counting which led to unequal deployments
  • New definition for gold mine level12 (affects the Human Barch attack algorithm) - Rev 2460+
  • Reverted the new screen capturing technique due to too many bug reports (we will continue improving that one though) - Rev 2460+
  • Fixed a minor bug which could lead to a loop requesting friendly battles - Rev 2460+
  • ZapQuaking Airdefenses with Dark Dragon Deploy should be fully functional again - Rev 2460+
New Features in the 1.18.X series:
  • Added: Dark Dragon Deploy (Author: http://www.raccoonbot.com/forum/profile/106154-bertmccrackin/ - Thread:
  • http://www.raccoonbot.com/forum/topic/18641-dark-dragon-deploy/
    )
  • Added: Minimum required spell capacity before attacking (VIP only feature) - Very useful for the use of spelldeploy algorithms
  • Improved screen capturing technique for memu
  • Improved loading times for GUI when logging in
  • Improved (once again) and reworked definitions for all AirDefenses, DarkElixirDrills and other definitions
  • Improved troop deployment along the red line due to a grid offset fix for the attack api
  • Fix for hiding the BlueStacks navigation bar automatically (that led to nonworking drill lightning)
  • Fix for WaitingForService exception (only very very few users have been affected)
  • Fix for the C# attack API (Archer Towers can be found again now)
  • Potential fix for left GUI freezes (feedback required)
  • Potential fix for random stops when Personal Break kicks in
 

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