Amyrosee1998
Covert Data Collector
LEVEL 1
300 XP
Introduction Hi everyone! Since we're jumping into the new Season 6, I'm going to do a quick update on this page to make sure you guys have the latest scoop on what to use for the ranked season.
Thunderlord's Decree has grown tremendously in popularity since the Season 6 masteries were first released, and Grasp of the Undying rose to replace Bond of Stone for the majority of tanky laners. Anyway, let's dive right in. Marksmen Masteries As the champion class with the most changes this time around, I thought it best to start with these. You'll definitely want to start with the offensive (red) tree first as your main job is to dish out the big crits.
Standard Marksman Page
Ever since Thunderlord's Decree was buffed, it became the new keystone of choice for essentially every single marksman, even Ashe and Jinx. The only marksman that still uses the Fervor of Battle Ferocity mastery (with battering blows) is Kog'maw, as a result of his ability to quickly stack up the keystone in burst mode. Ferocity Fury vs Sorcery: Obvious choice for Marksmen. Go Fury. Double-Edged Sword vs Feast: For Marksmen, you'll likely want to pick up Feast over Double-Edged Sword. Feast gives you extra early game sustain, whereas Double-Edged Sword won't be useful until late game where staying alive is more important than a bit of extra damage. On the other hand, if you're just looking to do as much damage as possible and are confident, feel free to get sword. Vampirism vs Natural Talent: These are both lackluster early game, but Vampirism offers a tiny bit more survivability late game for relatively little in the way of damage sacrifice. Lifesteal is affected by armor, so ignoring that, the stat efficiency actually leans a little more towards Natural Talent between two equal HP champions. That being said, Vampirism still seems the better selection based on late game marksman needs. Bounty Hunter vs Oppressor: Bounty Hunter is the clear winner in this case for the majority of scenarios. A high CC type champion like Ashe will find Oppressor more useful during early to mid game, but its uses are still limited. Cunning vs Resolve Most marksmen will elect Cunning over Resolve. Resolve is better on champions that build defensive items, whereas Cunning gives more immediate benefits. Wanderer vs Savagery: Proactive players will want Wanderer, whereas most others will want Savagery. Wanderer also only works when out of combat, so it's not as useful unless your CS is perfect. Runic Affinity vs Secret Stash vs Asassin: The Secret Stash mastery grants you biscuits which will be better early game, and the Runic Affinity extends your red buff, which is better mid to late game. This one could swing either way depending on your personal style. Few players will get assassin, as marksman are rarely alone. Merciless vs Meditation: Merciless FOR SURE. Bandit vs Dangerous Game: Most players now go Dangerous Game as the gold generation from Bandit is generally considered too slow and for supports only. Precision vs Intelligence: Precision is much better, even on cooldown reliant champions like Blue Ezreal. Mid Laner Masteries Similar to the marksman, Thunderlord's is fully taking over as the keystone mastery of choice for AP mid laners. Other than Brand and some Malzahar players that take the Deathfire Touch keystone, almost everyone drops in the masteries below. AP Caster
AD Assassins
For AD based mid laners such as Zed or Talon, the mastery page ends up looking very similar, except that you may swap from biscuits to the Assassin mastery.
Support Masteries AP Supports As you can see from the below, most AP supports can run a very similar page as AP casters, but swapDangerous Game for Greed. and the minion masteries to the other side.
You may also want to pick up Oppressor over Bounty Hunter in order to maximize your early game trades as most supports don't scale strongly into the late game.
Ranged Utility Supports Supports like Soraka, Janna, and even Alistar benefit greatly from the set-up below. Windspeaker's Blessing grants a massive resistance buff to all allies healed or shielded, Meanwhile, Runic Armor in the resolve tree also gives you an excellent boost on heal. If you're specifically playing Alistar however, I'd swap out the first tier Resolve "Recovery" mastery with "Unyielding" since his in-lane heal is already very good.
Tanky Support Masteries The mastery choice in this case is "Grasp of the Undying" vs "Bond of Stone". Grasp deals more damage, but I prefer Bond of Stone to help reduce damage all around. As some people pointed out, Alistar players that work more more off the tanky aspect of him tend to go with the setup below.
Jungler Masteries AD Jungler Masteries Depending on if you're an auto-reliant jungler like Master Yi or a burst damage jungler like Lee Sin, you generally select one of the two styles below:
Auto attack Junglers
Burst Damage AD Jungler
Tank Jungler Masteries For tank junglers, most players opt to pick up the Grasp of the Undying keystone mastery since it deals the most damage and also provides sustain during combat, also scaling off their health.
https://3.bp.blogspot.com/-q3hsnYmL...AOMc/dW9SBohD1x8/s1600/tankjunglermastery.png AP Jungler Masters Since I left this one off the list last time, I figured this would be a good opportunity to add it on this time around. As you probably guessed, Thunderlord's Decree is again the keystone of choice as the majority of AP junglers are burst damage based. https://4.bp.blogspot.com/-Z4lkb--i...AOMs/a41VO7oB_bs/s1600/apjunglermasteries.png
Top Lane Masteries Top lane has mostly settled down to keystone masteries that generally either revolve around the tank based Grasp of the Undying or again, a burst damage Thunderlord variation depending on if they're AD or AP (same masteries as mid lane).
Tank Top Laners
Conclusions At the moment, other than a select few champions that rely heavily on auto attacks like Master Yi and Kog'maw using Fervor, the majority of champions will use Thunderlord's Decree or Grasp of the Undying.
Supports on the other hand, will choose between Thunderlord's Decree, Bond of Stone, or Windspeaker's Blessing depending on their role.
Think there's another set of popular masteries that I missed above? Tired of Thunderlord's Decree and want to propose another effective mastery layout? Comment below!
Edited by nexusrevolution, 24 January 2016 - 06:54 AM.
Thunderlord's Decree has grown tremendously in popularity since the Season 6 masteries were first released, and Grasp of the Undying rose to replace Bond of Stone for the majority of tanky laners. Anyway, let's dive right in. Marksmen Masteries As the champion class with the most changes this time around, I thought it best to start with these. You'll definitely want to start with the offensive (red) tree first as your main job is to dish out the big crits.
Standard Marksman Page
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For AD based mid laners such as Zed or Talon, the mastery page ends up looking very similar, except that you may swap from biscuits to the Assassin mastery.
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You may also want to pick up Oppressor over Bounty Hunter in order to maximize your early game trades as most supports don't scale strongly into the late game.
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Auto attack Junglers
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https://3.bp.blogspot.com/-q3hsnYmL...AOMc/dW9SBohD1x8/s1600/tankjunglermastery.png AP Jungler Masters Since I left this one off the list last time, I figured this would be a good opportunity to add it on this time around. As you probably guessed, Thunderlord's Decree is again the keystone of choice as the majority of AP junglers are burst damage based. https://4.bp.blogspot.com/-Z4lkb--i...AOMs/a41VO7oB_bs/s1600/apjunglermasteries.png
Top Lane Masteries Top lane has mostly settled down to keystone masteries that generally either revolve around the tank based Grasp of the Undying or again, a burst damage Thunderlord variation depending on if they're AD or AP (same masteries as mid lane).
Tank Top Laners
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Supports on the other hand, will choose between Thunderlord's Decree, Bond of Stone, or Windspeaker's Blessing depending on their role.
Think there's another set of popular masteries that I missed above? Tired of Thunderlord's Decree and want to propose another effective mastery layout? Comment below!
Edited by nexusrevolution, 24 January 2016 - 06:54 AM.