Sandia
Neural Network Architect
2
MONTHS
2 2 MONTHS OF SERVICE
LEVEL 1
200 XP
Karthus certainly is my favorite champion. I will share with you everything I know about this lovely champion.
SPELLS Summoner
Flash as always pretty standard , I recommend barrier because Karthus is not a very tough hero and recommend exhaustion if you want to make a change or try priming an enemy champion, if you want to use the fire or teleport but I recommend , barrier because Karthus and a champion not as tough .
ITEMS
USUALLY START - Doran ring and 3X life potions
IMPORTANT ITEMS -Tear of the Goddess and Rod of Ages
FULL BUILD - Witch boots, Archangel staff , Zhonia hourglass , Hood of Rabadon , Bat the Ages, Now situcional Staff Empty or Abyssal Scepter .
Runes
3x Quintessence Superior Ability Power
9x Superior brand Magic Penetration
9x Armor Superior seal
9x Glyph Superior Magic Resist
This runes are quite common , if you want to change quintessence by lvl to become stronger in the mid and late game .
MAESTRIES
Ferocity Witchcraft x5 Banquet x1 Natural Talent x5 Oppressor x1 Penetrating Thoughts x5 Touch Ignition x1 If you prefer more damage by opite CUNNING Wandering x5 Secret stash x1 Meditation x5 or if you prefer more ungodliness x5 damage Alternatively defense by opite DETERMINATION Recovery x5 Explorer x1 Armor runic x5 Skills Q-W-Q-E-Q-R-Q-E-Q-E-R-E-E-W-W-R-W-W DEATH CHALLENGE (PASSIVE) When he died, Karthus comes in the form of mind, and can continue casting spells for over 7 seconds, however can not move or give basic attacks. DEVASTATE (Q) Cost: 20/26/32/38/44 Mana Reach: 875 Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Creates an explosion late in the Karthus cursor position. After 0.5 seconds because 40/60/80/100/120 (+ 30% Ability Power) magic damage to each nearby enemy. This causes double damage to achieve a single unit. PAIN BARRIER (W) Cost: 100 Mana Reach: 1000 Karthus creates a surmountable barrier parasitic energy. Any enemy unit that cross it has its Movement Speed ​​and Magic resistance reduced for a period of time. Creates a wall at the target site, lasting 5 seconds. Enemies that will pass through a Magic resistance reduced by 15% and movement speed reduced by 40/50/60/70/80% for 5 seconds (the movement speed is gradually recovered throughout the duration). Pervert (E) Cost: 30/42/54/66/78 Mana per second Reach: 550 Karthus passively steals energy from his victims, getting Mana every slaughter. It can also surround the souls of his prey, dealing damage to nearby enemies, but quickly draining Mana own. Off: When Karthus slaughter a unit, it restores 20/27/34/41/48 Mana. Enable: Drains 30/42/54/66/78 Mana to cause 30/50/70/90/110 (+ 20% Ability Power) magic damage to nearby enemies every second. REQUIEM ® Cost: 150/175/200 Mana Reach: Himself After channeling for 3 seconds, Karthus cause damage to all enemy champions. After channeling for 3 seconds, Karthus cause 250/400/550 (+ 60% Ability Power) magic damage to all enemy champions (regardless of distance).
SOURCE: http://gameinfo.br.leagueoflegends.com/pt/game-info/champions/karthus/
PRO and CONS, YOUR WORST NIGHTMARE, HISTORY, TIPS AND ETC Well with these facts we see the pros and cons. Pros: -Teoricamente all skills are in the area. - Passive allows you to always help your team - Ult * more * op game. Game artwork is filthy robado in the game. Reasonable -Farme because of his Q. Cons: -Your other skills spends enough mana (Minus Q) Very easy to be "blown up" -has To be well placed in the tf * If the enemy has Soraka his ult and virtually conterada *. -Some Items easily will contain your ult. Well as I said up there Soraka and your worst nightmare simply because of her ult of conterar, however do not be scared because it is very rare to find a Soraka, however Karthus itself and a very good camp, when I'm playing Karthus not I'm trying to kill the mid or something just focus on farme because after the lvl 6 you can easily get one kill, many people say that Katarina and Lee blanc are your conterar, I never lost lene to any of that two camps, his Q has a big renge is sefe can * easily ... First tip: You as this Karthus you turn into a butcher hyena, you eat with the "rest" of its allies, basically finish opponents with his ult when you get lvl 6 be very careful on other routes to find his prey ... (however only if and to Ultar if you are 100% sure it will kill rather than to and from ks * and fuck ally.) Second tip: Many people say that the gift and a donation, however this concept does not apply to Karthus, always think about your future, how conterar a camp (eg has a Zed or Veigar, I do Zhonia to conterar the ult ) and Karthus and one of the strongest champions as that goes the game. ("His power increases with time, as well as my" By: Karhus) Third tip: Always try to focus on a single target with his Q (Ravage) because it causes immense catch just in case a target. History: Even as young Karthus was different. There was in him a darkness that could not deny he was seeping into strangers' funerals and talked to their tombstones in the cemetery, he sought for animal carcasses to preserve and build memorials, creating a assutadora collection of morbid art. Karthus volunteered to stay with the sick and dying, although his intentions were not to help but to closely witness the passage of those that aid would no longer effect. Finally he came to do an elaborate staging of death itself, Karthus if apronfundou in exploring death, is fascinating with the legends of the island of Shadows, there, it was said: "The spectra of the deceased remain in an afterlife eternal. "Owned by these legends, he knew he had to find out on their own if they were true, Karthus soon noticed to be wandering through the fog, fascinated by the surreal beauty of the place, I felt like he had finally come home, he had discovered his destiny: to cross the veil and let live behind forever, something had awakened on the island of sombrar that day when Karthus did something no other creature had ever done: willingly gave his life to desmorte. When he returned to the world, Karthus had become the embodiment of his obsession própira, a lich, death or even a god with the keys to life and death, it aims to bring a mass of darkness to the world. ("I am become death" by: Karthus) Insurance: Literally safe keeping. Ks: Stealing kill allies. Prev: Virtually their main skill. OP: Strong, stolen, basically very strong. Conterar: Ferrar with you (or the enemy) example of Soraka with Karthus in case the Soraka healing allies, the less life allies have more healing he will win, the Karthus and totally to the contrary cause damage to all enemies, however and injury "fixed" it does not increase the damage as the life of the enemy. see Skills for more details, I know it seemed a bit confused but I think you understand ... tf: 3 × 3 × 5 5 basically his team vs the enemy team. I know it sounds frills but will there are people who ta starting at lol and do not know the slang lol. 😛 Thank you all SOURCE - MOBAFIRE - LEAGUE OF LEGENDS and PROBUILDS
SPELLS Summoner
Flash as always pretty standard , I recommend barrier because Karthus is not a very tough hero and recommend exhaustion if you want to make a change or try priming an enemy champion, if you want to use the fire or teleport but I recommend , barrier because Karthus and a champion not as tough .
ITEMS
USUALLY START - Doran ring and 3X life potions
IMPORTANT ITEMS -Tear of the Goddess and Rod of Ages
FULL BUILD - Witch boots, Archangel staff , Zhonia hourglass , Hood of Rabadon , Bat the Ages, Now situcional Staff Empty or Abyssal Scepter .
Runes
3x Quintessence Superior Ability Power
9x Superior brand Magic Penetration
9x Armor Superior seal
9x Glyph Superior Magic Resist
This runes are quite common , if you want to change quintessence by lvl to become stronger in the mid and late game .
MAESTRIES
Ferocity Witchcraft x5 Banquet x1 Natural Talent x5 Oppressor x1 Penetrating Thoughts x5 Touch Ignition x1 If you prefer more damage by opite CUNNING Wandering x5 Secret stash x1 Meditation x5 or if you prefer more ungodliness x5 damage Alternatively defense by opite DETERMINATION Recovery x5 Explorer x1 Armor runic x5 Skills Q-W-Q-E-Q-R-Q-E-Q-E-R-E-E-W-W-R-W-W DEATH CHALLENGE (PASSIVE) When he died, Karthus comes in the form of mind, and can continue casting spells for over 7 seconds, however can not move or give basic attacks. DEVASTATE (Q) Cost: 20/26/32/38/44 Mana Reach: 875 Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Creates an explosion late in the Karthus cursor position. After 0.5 seconds because 40/60/80/100/120 (+ 30% Ability Power) magic damage to each nearby enemy. This causes double damage to achieve a single unit. PAIN BARRIER (W) Cost: 100 Mana Reach: 1000 Karthus creates a surmountable barrier parasitic energy. Any enemy unit that cross it has its Movement Speed ​​and Magic resistance reduced for a period of time. Creates a wall at the target site, lasting 5 seconds. Enemies that will pass through a Magic resistance reduced by 15% and movement speed reduced by 40/50/60/70/80% for 5 seconds (the movement speed is gradually recovered throughout the duration). Pervert (E) Cost: 30/42/54/66/78 Mana per second Reach: 550 Karthus passively steals energy from his victims, getting Mana every slaughter. It can also surround the souls of his prey, dealing damage to nearby enemies, but quickly draining Mana own. Off: When Karthus slaughter a unit, it restores 20/27/34/41/48 Mana. Enable: Drains 30/42/54/66/78 Mana to cause 30/50/70/90/110 (+ 20% Ability Power) magic damage to nearby enemies every second. REQUIEM ® Cost: 150/175/200 Mana Reach: Himself After channeling for 3 seconds, Karthus cause damage to all enemy champions. After channeling for 3 seconds, Karthus cause 250/400/550 (+ 60% Ability Power) magic damage to all enemy champions (regardless of distance).
SOURCE: http://gameinfo.br.leagueoflegends.com/pt/game-info/champions/karthus/
PRO and CONS, YOUR WORST NIGHTMARE, HISTORY, TIPS AND ETC Well with these facts we see the pros and cons. Pros: -Teoricamente all skills are in the area. - Passive allows you to always help your team - Ult * more * op game. Game artwork is filthy robado in the game. Reasonable -Farme because of his Q. Cons: -Your other skills spends enough mana (Minus Q) Very easy to be "blown up" -has To be well placed in the tf * If the enemy has Soraka his ult and virtually conterada *. -Some Items easily will contain your ult. Well as I said up there Soraka and your worst nightmare simply because of her ult of conterar, however do not be scared because it is very rare to find a Soraka, however Karthus itself and a very good camp, when I'm playing Karthus not I'm trying to kill the mid or something just focus on farme because after the lvl 6 you can easily get one kill, many people say that Katarina and Lee blanc are your conterar, I never lost lene to any of that two camps, his Q has a big renge is sefe can * easily ... First tip: You as this Karthus you turn into a butcher hyena, you eat with the "rest" of its allies, basically finish opponents with his ult when you get lvl 6 be very careful on other routes to find his prey ... (however only if and to Ultar if you are 100% sure it will kill rather than to and from ks * and fuck ally.) Second tip: Many people say that the gift and a donation, however this concept does not apply to Karthus, always think about your future, how conterar a camp (eg has a Zed or Veigar, I do Zhonia to conterar the ult ) and Karthus and one of the strongest champions as that goes the game. ("His power increases with time, as well as my" By: Karhus) Third tip: Always try to focus on a single target with his Q (Ravage) because it causes immense catch just in case a target. History: Even as young Karthus was different. There was in him a darkness that could not deny he was seeping into strangers' funerals and talked to their tombstones in the cemetery, he sought for animal carcasses to preserve and build memorials, creating a assutadora collection of morbid art. Karthus volunteered to stay with the sick and dying, although his intentions were not to help but to closely witness the passage of those that aid would no longer effect. Finally he came to do an elaborate staging of death itself, Karthus if apronfundou in exploring death, is fascinating with the legends of the island of Shadows, there, it was said: "The spectra of the deceased remain in an afterlife eternal. "Owned by these legends, he knew he had to find out on their own if they were true, Karthus soon noticed to be wandering through the fog, fascinated by the surreal beauty of the place, I felt like he had finally come home, he had discovered his destiny: to cross the veil and let live behind forever, something had awakened on the island of sombrar that day when Karthus did something no other creature had ever done: willingly gave his life to desmorte. When he returned to the world, Karthus had become the embodiment of his obsession própira, a lich, death or even a god with the keys to life and death, it aims to bring a mass of darkness to the world. ("I am become death" by: Karthus) Insurance: Literally safe keeping. Ks: Stealing kill allies. Prev: Virtually their main skill. OP: Strong, stolen, basically very strong. Conterar: Ferrar with you (or the enemy) example of Soraka with Karthus in case the Soraka healing allies, the less life allies have more healing he will win, the Karthus and totally to the contrary cause damage to all enemies, however and injury "fixed" it does not increase the damage as the life of the enemy. see Skills for more details, I know it seemed a bit confused but I think you understand ... tf: 3 × 3 × 5 5 basically his team vs the enemy team. I know it sounds frills but will there are people who ta starting at lol and do not know the slang lol. 😛 Thank you all SOURCE - MOBAFIRE - LEAGUE OF LEGENDS and PROBUILDS