iteration
Shell Master
2
MONTHS
2 2 MONTHS OF SERVICE
LEVEL 2
900 XP
Website:
Latest version: 1.1 (free); 1.5 (paid)
Free version
The enemy value is a parameter which decides which enemies the bot does attack and which not.
It is calculated the following way: (Success chance / 100) * reward.
The higher the value, the more the bot will wait for "good" enemies, with a good success chance and a high reward.
Example:
You have set an enemy value of 40
Enemy1: success chance of 75%, reward of 60 satoshi -> enemy value: 45
Enemy2: success chance of 80% reward of 20 satoshi -> enemy value: 16
Enemy3: success chance of 40% reward of 250 satoshi -> enemy value: 100
Enemy4: success chance of 92% reward of 42 satoshi -> enemy value: 38,64
So the bot will pick enemy3, because it is over 40 and has the highest value from all, and fights him.
In the free public version the enemy value is set to 20 and cannot be changed
Screenshot after 15 , 30 and 60 minutes, with a level 32 warrior using the paid version
Screenshot after 15 , 30 and 60 minutes, with a level 32 warrior using the paid version
] Changelog:
v1.1
- Fixed a bug with the captcha window (many windows opened)
- Fixed some small issues
Payment proof running the paid version on 1 account for some hours / day
download:
winrar password:
CoinBrawl_Public_Bot_v1.1
Loading…
www.coinbrawl.com
Free version
- Uses only a few MB ram
- Almost no CPU usage
- No browser required
- Cross Platform compatible (Any OS which has java installed!)
- Manual captcha
- You can select all the settings
- All training enemies can be selected
- Automatic cashout & upgrade tokens available
- Automatic captcha solving (2captcha.com account needed)
- Claims daily reward
- ... does training and arena fights
- ... restores stamina and tokens automaticly (captcha is needed for stamina)
- ... claiming quest rewards
- ... upgrading attack and defense when enough satoshis are available
The enemy value is a parameter which decides which enemies the bot does attack and which not.
It is calculated the following way: (Success chance / 100) * reward.
The higher the value, the more the bot will wait for "good" enemies, with a good success chance and a high reward.
Example:
You have set an enemy value of 40
Enemy1: success chance of 75%, reward of 60 satoshi -> enemy value: 45
Enemy2: success chance of 80% reward of 20 satoshi -> enemy value: 16
Enemy3: success chance of 40% reward of 250 satoshi -> enemy value: 100
Enemy4: success chance of 92% reward of 42 satoshi -> enemy value: 38,64
So the bot will pick enemy3, because it is over 40 and has the highest value from all, and fights him.
In the free public version the enemy value is set to 20 and cannot be changed
Screenshot after 15 , 30 and 60 minutes, with a level 32 warrior using the paid version
Screenshot after 15 , 30 and 60 minutes, with a level 32 warrior using the paid version
] Changelog:
v1.1
- Fixed a bug with the captcha window (many windows opened)
- Fixed some small issues
Payment proof running the paid version on 1 account for some hours / day
download:
Loading…
ge.tt
You must upgrade your account or reply in the thread to view the hidden content.
CoinBrawl_Public_Bot_v1.1