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Game update CS:GO

QuadreStorms

Cloud Scalability Engineer
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2 MONTHS
2 2 MONTHS OF SERVICE
LEVEL 1 200 XP
The new update will be introduced new hitbox. Improve is a pleasure from the game and make it much easier will kill the player if actually shoot with his model. More details below.
[Animation / Game]
- Changed all the animations of models
- Replaced all animations weapons
- Updated the skeleton of players
- Processed geometry models and their animations
- Updated animations network, which is updated continuously
- Animation backbone players now works on the server side
- Added new animations including disarming bombs and climbing the ladder
- Added animations weapons from a third party that would better represent the model of weapon
- Vertical resolution is now a greater range of vision
- Weapons can now have independent animations
- Added support for any number of elements using animation
- Updated models of weapons around the world, models of body positions and skeletons
- Added support for physics for equipment that works under the influence of another force
- Added support for multithreaded effects hit
- Changed common hitboxes to build on capsules
- Got rid of restrictions on players under the square model
- Models now behave much more comfortable rubbing shoulders with other model
- Rebuilt the mechanical animation which supports the operation of the various means of transport
- Enabled support for dynamic animations Player
- The sequence of layers now works properly
- Added the cables while disarming bombs
- Added support for rendering capsules hlmv, under the model, viewing attachments and many other improvements
- Added support for models from the body in combination with physics together with a system modifications and animation
[Interface]
- Fixed a bug that caused the disappearance of information about your armor
- Added sv_show_voip_indicator_for_enemies. If it is active, it shows up on players from the opposing team who use the microphone
- Added sv_showbullethits visuals, which confirms a shot on the server side
[Rendering]
- Fixed an issue with gloss glass during rendering.
[Game]
- Added dynamic player killing to prevent infiltration of weapons through the thin walls.
- M4A1-S:
* Reduced cost
* Reduced penetration Armor
* Reduced ROF
* Increased the base scatter
- Zeus x27:
* The price has been reduced by $ 100
- Dual Berettas:
* Increased penetration of armor
* Increased the range modifier
[GoTV]
- Added a preview model at GoTV during the transition Camera
[Overwatch]
- You can now notify players of the opposing team for griefing
 

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