Xlyfox
Traffic Growth Hacker
2
MONTHS
2 2 MONTHS OF SERVICE
LEVEL 1
400 XP
Based On Sida's Auto Carry by Sida
Basic Guide
The Orbwalker Has 4 modes: Combo,Harass,Laneclear,Lasthit
1- Combo:
This is the primary mode for attacking enemies, this is what you should use in fights
2- Harass:
This is a mix between Farming and Attacking enemies, it will lasthit and attack enemies depends on the priority, this is great for laning phase
3- Laneclear:
This is a lane push mode, useful for splitpush
4- LastHit:
this will Lasthit your minions perfectly taking everything into account
Features
-Perfect Orbwalking:
-Supports Every Champ.
-Orbwalk with Max DPS.
-Detect and React to attack cancel.
-Stick To Target mode for melee champs : Stick to your target like a glue.
-Handles Obscure Champ Orbwalking like Kalista Dashes/Azir Soldiers
-General:
-Supports Channeling Spells : Holding Your Movements until you finish your spells ex : Katarina R
-Humanizer : Customizable, Limit The Movement Commands sent to server for a safer experience
-Orbwalk Towers
-LastHit Logic (HP Prediction and under turret logic)
-JungleClearing:
-Clear with a single key
-Smart Prioritization: Attack larger monsters without losing the kill on smaller ones
-Target Selector:
-Perfect
-Configuration:
-Almost Everything is Configurable..
-You can set-up the script Exactly how you like it
Download : https://raw.githubusercontent.com/D3ftsu/GoS/master/Deftsu's Auto Carry.lua
API:
_G.DAC_Init --OrbwalkerInitialized
_G.DAC_Loaded --OrbwalkerLoaded
_G.DACVersion--Version
LoadDAC()--WillLoadthe Orbwalker
DAC:Mode()--returnthe 4modes asstring:"Combo","Harass","LaneClear","LastHit"
DAC:GetKillableMinion()--returna Killableminion
DAC:GetTarget()--returnthe CurrentTarget
DAC:GetJungleClear()--returna jungle mob (withcurrent DAC jungle priority logic)
DAC:LastAttacked()--returnthe lastattacked unit
DAC:CanAttack(delay)--returntrue/falseifwe can attack
DAC:CanMove(delay)--returntrue/falseifwe can move
DAC:GetWindUp()--returnthe WindUptime
DAC:GetAnimationTime()--returnthe Animation
DAC:ResetAA()--reset the orbwalker values
DAC:StickEnabled(bool)--Enable/DisableStickToTargetoption
DAC:MovementEnabled(bool)--Enable/Disablethe Movements
DAC:AttacksEnabled(bool)--Enable/Disablethe Movements
DAC:OrbwalkerEnabled(bool)--Enable/DisableTheOrbwalker
DAC:IsJungleMinion(unit)--returntrue/falseifthe unit a mob
DAC:IsAttack(spellname)--returntrue/falseifthe spellname isan Attack
DAC:IsResetSpell(spellname)--returntrue/falseifthe spellname isan AutoAttackReset
DAC.forcePos =Vec3D--force a position forthe orbwalker
DAC:GetPredictedHealth(unit,delta)--returnpredicted health after delta time
DAC:GetDmg(source,target)--returnfull AA damage fromsource to target
DAC:GetProjectileSpeed(unit)--returnAA Projectilespeed of unit
Credits:
Inspired
Basic Guide
The Orbwalker Has 4 modes: Combo,Harass,Laneclear,Lasthit
1- Combo:
This is the primary mode for attacking enemies, this is what you should use in fights
2- Harass:
This is a mix between Farming and Attacking enemies, it will lasthit and attack enemies depends on the priority, this is great for laning phase
3- Laneclear:
This is a lane push mode, useful for splitpush
4- LastHit:
this will Lasthit your minions perfectly taking everything into account
Features
-Perfect Orbwalking:
-Supports Every Champ.
-Orbwalk with Max DPS.
-Detect and React to attack cancel.
-Stick To Target mode for melee champs : Stick to your target like a glue.
-Handles Obscure Champ Orbwalking like Kalista Dashes/Azir Soldiers
-General:
-Supports Channeling Spells : Holding Your Movements until you finish your spells ex : Katarina R
-Humanizer : Customizable, Limit The Movement Commands sent to server for a safer experience
-Orbwalk Towers
-LastHit Logic (HP Prediction and under turret logic)
-JungleClearing:
-Clear with a single key
-Smart Prioritization: Attack larger monsters without losing the kill on smaller ones
-Target Selector:
-Perfect
-Configuration:
-Almost Everything is Configurable..
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Download : https://raw.githubusercontent.com/D3ftsu/GoS/master/Deftsu's Auto Carry.lua
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gamingonsteroids.com
_G.DAC_Init --OrbwalkerInitialized
_G.DAC_Loaded --OrbwalkerLoaded
_G.DACVersion--Version
LoadDAC()--WillLoadthe Orbwalker
DAC:Mode()--returnthe 4modes asstring:"Combo","Harass","LaneClear","LastHit"
DAC:GetKillableMinion()--returna Killableminion
DAC:GetTarget()--returnthe CurrentTarget
DAC:GetJungleClear()--returna jungle mob (withcurrent DAC jungle priority logic)
DAC:LastAttacked()--returnthe lastattacked unit
DAC:CanAttack(delay)--returntrue/falseifwe can attack
DAC:CanMove(delay)--returntrue/falseifwe can move
DAC:GetWindUp()--returnthe WindUptime
DAC:GetAnimationTime()--returnthe Animation
DAC:ResetAA()--reset the orbwalker values
DAC:StickEnabled(bool)--Enable/DisableStickToTargetoption
DAC:MovementEnabled(bool)--Enable/Disablethe Movements
DAC:AttacksEnabled(bool)--Enable/Disablethe Movements
DAC:OrbwalkerEnabled(bool)--Enable/DisableTheOrbwalker
DAC:IsJungleMinion(unit)--returntrue/falseifthe unit a mob
DAC:IsAttack(spellname)--returntrue/falseifthe spellname isan Attack
DAC:IsResetSpell(spellname)--returntrue/falseifthe spellname isan AutoAttackReset
DAC.forcePos =Vec3D--force a position forthe orbwalker
DAC:GetPredictedHealth(unit,delta)--returnpredicted health after delta time
DAC:GetDmg(source,target)--returnfull AA damage fromsource to target
DAC:GetProjectileSpeed(unit)--returnAA Projectilespeed of unit
Credits:
Inspired
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gamingonsteroids.com
Loading…
gamingonsteroids.com