wariuss
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TigerSnail Hack: Source
Developed by sk0r / Czybik
Version: 0.5
Description:
This project is a process-internal hack for the Source Engine and specifically for Counter-Strike: Global Offensive.
It is only tested with CS:GO and all engine/client definitions have been reversed in the context of it. This hack is
a hackbase which you can use to build upon it. It covers important features. All disassemblies and the sourcecode are
commented and explained.
Features:
Warning:
There is no anti VAC functionallity included. Do not just make a valid build and use when VAC is enabled without any valid anti VAC measure.
vid:
GitHub Repo:
credits:
sk0r / Czybik
Developed by sk0r / Czybik
Version: 0.5
Description:
This project is a process-internal hack for the Source Engine and specifically for Counter-Strike: Global Offensive.
It is only tested with CS:GO and all engine/client definitions have been reversed in the context of it. This hack is
a hackbase which you can use to build upon it. It covers important features. All disassemblies and the sourcecode are
commented and explained.
Features:
- Up-to-date classes/structs (complete or partially):
- player_info_t
- IVEngineClient
- CClientEntityList
- C_BaseEntity
- IAppSystem
- IStudioRender
- IVDebugOverlay
- ISurface
- IGameEventManager2
- IGameEventListener2
- IGameEvent
- IInputSystem
- IInput
- IEngineTrace
- Access to:
- appSystemFactory function
- Client exports
- IVEngineClient instance
- CClientEntityList instance
- IVDebugOverlay instance
- IStudioRender instance
- CHLClient instance
- IPanel instance
- ISurface instance
- ICVar instance
- IGameEventManager2 instance
- Games' IDirect3DDevice9 context
- Clients' IInput class instance
- IEngineTrace instance
- Hooks:
- CHLClient method(s)
- IPanel method(s)
- IStudioRender method(s)
- IVEngineClient method(s)
- IDirect3DDevice9::EndScene
- CzyConfigMgr v0.3
- Window menu system
- Base class
- Form
- Label
- Button
- Checkbox
- Textbox
- Groupbox
- Listbox
- Imagebox
- Contextmenu
- ProgressBar
- Input manager
- VFT hook manager
- D3D renderer
- Player manager
- Game event handler
- Log system
- Delayed command manager
- Engine drawing wrapper
- Memory functions
- Utilities
- Enhancements
- Name ESP
- SteamID ESP
- Distance ESP
- Health ESP
- Decoy ESP
- Bomb ESP
- Playermodel color
- Infobox
- Snake game
- Fix include paths to Source SDK
- Fix include paths to DirectX SDK
- Make a valid build
- Inject into csgo.exe
- Version 0.1
- < Initial release >
- Version 0.2
- Extended _C_BaseEntity class definition
- Added _IGameEventManager2 and _IGameEventListener2 class definition
- Added access to IGameEventManager2 instance
- Added game event manager
- Added player manager
- Added distance ESP
- Added further ESP control CVars
- Fixed a bug of the VFT hook manager
- Version 0.3
- CHLClient has been updated (now 017)
- Unified non-unified header comments (on some mail-info was missing)
- Version 0.4
- Extended _C_BaseEntity class definition
- Redesigned the graphical look of the GUI form
- Added _IGameEvent class definition
- Completed manager for game events
- Added Decoy ESP
- Added Infobox
- Added Snake game
- Added bomb ESP
- Added health ESP
- Changed ESP color handling
- Version 0.5
- Added Contextmenu GUI component
- Added ProgressBar GUI component
- Improved GUI component implementations
- Added IInputSystem class definition
- Added playermodel color enhancement
- Added IInput class definition
- Added explained IInput::FindKey() disassembly
- Added access to client IInput instance
- Added CHLClient::IN_IsKeyDown() hook
- Added CHLClient::CreateMove() hook
- Added explained CInput::CreateMove() disassembly
- Added access to IEngineTrace instance
- Added IEngineTrace class definition
Warning:
There is no anti VAC functionallity included. Do not just make a valid build and use when VAC is enabled without any valid anti VAC measure.
vid:
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sk0r / Czybik