cpu1
Mobile App Auditor
2
MONTHS
2 2 MONTHS OF SERVICE
LEVEL 1
400 XP
Michael Gerard | Duration: 51:39 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 36,5 GB | Language: English
During this course I will show you, step by step, how to create a forest environment from scratch.
From the creation of the vegetation with Speedtree 9 to the final composition on UE5.1. We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the necessary shaders to get the maximum quality. And we will finish with the 4k renders with the Movie Render Queue. More details below.
What I will learn?
In Speedtree 9
• Create serval Next-gen trees with hybrid logic (structure with Nanite and foliage with common LODs/Imposter)
• Create 3d branches to use as textures
• Create an atlas to combine several parts in a single texture
• Create ground foliage models optimized for realtime rendering.
In UE5
• Complex shaders for trunk, foliage, terrain & Megascans assets.
• Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.
• Complete composition (Procedural Placement, lighting, vfx...)
• Create renders with the Movie Render Queue
In Quixel Mixer
• Create multiple advanced textures with and without animated puddles in UE5
• Export with the correct packed textures
In Gaea
• Create some terrains used to dress the background of our scene
• Export masks to use them for texturing in UE5
In Photoshop
• Replace colors of some textures
• Enhance the quality
• Combine masks
Which chapters are available?
• Aspen Trees (Complete Creation) - (7h26)
• Bark & Foliage advanced Shader - (2h35)
• Pine Trees (Complete Creation) - (6h55)
• Variations & Saplings for Aspen & Pine - (3h)
• Complex Landscape Shader & Quixel Mixer Textures (UE5.1) - (4h47)
• Ground Foliage (Speedtree 9) - (7h25)
• Scene Creation (Part 1) - (2h52)
• Distant Terrain + Shader (Gaea / UE5.1) - (1h10)
• Megascans Advanced Shader (UE5.1) - (1h05)
• Scene Creation (Part 2) (UE5.1) - (7h27)
• Decals Shader (UE5.1) - (51m)
• Adding Wind on Foliage (Speedtree 9 / UE5.1) - (1h24)
• Simple Particles (Ambient Dust / Moving Pollen...) (UE5.1) - (40m)
• Scene Creation (Part 3) (UE5.1) - (1h10)
• Rendering with Movie Render Queue (UE5.1) - (1h)
Homepage
Screenshots
://rapidgator.net/file/b991794e628c3602295754ddc3e0f29f/sanet.stForestEnvironment.part02.rar.html
://rapidgator.net/file/685afe6115c721661c2798f2098f964d/sanet.stForestEnvironment.part04.rar.html
://rapidgator.net/file/9fd45d2f356390edc53e1b48426e4f02/sanet.stForestEnvironment.part06.rar.html
://rapidgator.net/file/4a580d580e045dff7284bd787f3a8510/sanet.stForestEnvironment.part08.rar.html
://rapidgator.net/file/fb25e4ed9ea262b6e9965b6b16f0c062/sanet.stForestEnvironment.part10.rar.html
://rapidgator.net/file/a2b973fd6e6d833abf6bf0fd2ef571c4/sanet.stForestEnvironment.part12.rar.html
://rapidgator.net/file/0f4f8c2dcfbb47c6b9792cb9480ac3e7/sanet.stForestEnvironment.part14.rar.html
://rapidgator.net/file/bea396af7482fd429e9db5bf9419b5e7/sanet.stForestEnvironment.part16.rar.html
://rapidgator.net/file/8fddae1b29119df48bfa70f81b43dfc3/sanet.stForestEnvironment.part18.rar.html
by maayoufi haidra
During this course I will show you, step by step, how to create a forest environment from scratch.
From the creation of the vegetation with Speedtree 9 to the final composition on UE5.1. We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the necessary shaders to get the maximum quality. And we will finish with the 4k renders with the Movie Render Queue. More details below.
What I will learn?
In Speedtree 9
• Create serval Next-gen trees with hybrid logic (structure with Nanite and foliage with common LODs/Imposter)
• Create 3d branches to use as textures
• Create an atlas to combine several parts in a single texture
• Create ground foliage models optimized for realtime rendering.
In UE5
• Complex shaders for trunk, foliage, terrain & Megascans assets.
• Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.
• Complete composition (Procedural Placement, lighting, vfx...)
• Create renders with the Movie Render Queue
In Quixel Mixer
• Create multiple advanced textures with and without animated puddles in UE5
• Export with the correct packed textures
In Gaea
• Create some terrains used to dress the background of our scene
• Export masks to use them for texturing in UE5
In Photoshop
• Replace colors of some textures
• Enhance the quality
• Combine masks
Which chapters are available?
• Aspen Trees (Complete Creation) - (7h26)
• Bark & Foliage advanced Shader - (2h35)
• Pine Trees (Complete Creation) - (6h55)
• Variations & Saplings for Aspen & Pine - (3h)
• Complex Landscape Shader & Quixel Mixer Textures (UE5.1) - (4h47)
• Ground Foliage (Speedtree 9) - (7h25)
• Scene Creation (Part 1) - (2h52)
• Distant Terrain + Shader (Gaea / UE5.1) - (1h10)
• Megascans Advanced Shader (UE5.1) - (1h05)
• Scene Creation (Part 2) (UE5.1) - (7h27)
• Decals Shader (UE5.1) - (51m)
• Adding Wind on Foliage (Speedtree 9 / UE5.1) - (1h24)
• Simple Particles (Ambient Dust / Moving Pollen...) (UE5.1) - (40m)
• Scene Creation (Part 3) (UE5.1) - (1h10)
• Rendering with Movie Render Queue (UE5.1) - (1h)
Homepage
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anonymz.com
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www.artstation.com
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